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Here's where you'll find all of the Cool Stuff for your PC, all of your Hockey related links, Hockey Jargon, and just about anything else we can think of!! 
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  HOCKEY 101 - All you ever needed to know, AND MORE!
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  Learn some of the old and new "Slang" from around the barns. 
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  Hockey gear for your Desktop or Laptop PC 
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  Great list of Hockey Links with more to come!








BACK-END BATTLESHIP: A hulking player who seems to get in opponents' way. Goons (or, to be more polite,"enforcers") are usually back-end battleships, but not all back-end battleships are goons.

BALL BEARINGS: Ball bearings are peas that were served with the standard, much-disliked team-meal fare of a sirloin steak and a baked potato.

BAG SKATE: Hockey's version of windsprints. Done in laps, and the number of laps usually depends on how mad the coach is _ or how out of shape the team is. Usually done more early in the season than late.

BISCUIT: The puck. You hear it all the time on ESPN: "He put the biscuit in the basket." John Halligan, an NHL executive who does a hockey trivia column for the league's website, says that the term probably was invented by a sportswriter in the 1940s. "Certain newspapers were reluctant to overuse the word puck ," he said. Biscuits were often called "wafers" in the old days, too.

BARN: What Canadian players call an arena. Arenas in Western Canada often were barns. "They'd use the rinks in the summer as places for fairs," said Ed Belfour of the Dalls Stars, a native of Carman, Manitoba, "and they'd put livestock in there and everything. They'd only be there for the fair time, but everybody would call them barns."

BLACK ACES: The guys who cheer the team on. The Black Aces are usually players who do a lot of bag skates.

BUILDING: See barn. Coaches and players won't refer to the building they are playing in as an arena. "They came into our building and stole one from us," they will say.

CHICLETS: Teeth. A player who takes a slapshot in the mouth could soon be "spittin' Chiclets." Because of the advent of mouthguards, though, most players nowadays have almost all their Chiclets.

FIVE HOLE: The hole between the goalie's legs. A goalie who lets a shot trickle between his legs lets one slip through the five hole. There are two stories of origin. One is that each of the four corners of the goal are numbered, with the spot between the goalie's legs the No. 5 spot. Explanation No. 2: The number five in roman numerals is a "V'. If you take the "V' and turn it upside down, it looks like the spot between the goalie's legs.

GRINDER: A tough, unspectacular player who is willing to do whatever it takes to get the job done. This is usually meant to be a compliment; a "grinder" is usually an overachiever.

HAT TRICK: Three goals in a game. When a player scores his third goal, fans usually throw hats on the ice, but that is not the origin. Halligan says a Toronto haberdasher gave players in the 1940s free hats if they would score three goals in a game. "I believe the guy is still alive," Halligan said. The term, says Halligan, probably evolved from cricket. Footnote: There is no hockey lingo for scoring four (or more) goals in a game. "The only thing you get when scoring four goals in a game," Halligan said, "is more hats."

HOCKEY CLUB: Hockey players never refer to their teams. They are almost always "hockey clubs." The Montreal Canadiens, the most famous NHL team (or club), is formally the Club de Hockey Canadien. Players rarely refer to a game as just a game. It is almost always "the hockey game."

IRON LUNG: What hockey players used to get to games, usually an old bus.

MELON: Head. As in, "Use your melon!"

MUCKER: See grinder. Someone willing to plunge into the muck _ do the dirty work.

ODD-MAN RUSH: Like a fastbreak in basketball. Odd-man rushes are usually either three-on-two, or two-on-one, which is where the term came from. Clubs that usually have more odd-man rushes than their opponents usually win.

PIPE-FITTER: See mucker.

PINCH: Defensemen usually hang out at their team's blue line. A "pinching" team sends its defensemen past the red, or center, line, to put pressure on the opponent's defense. A team thwarting a scoring chance can put the pinch on its opponent by "pinching" its forwards into the boards.

PLUMBER: See pipe-fitter. Detroit Red Wings coach Scotty Bowman often refers to these hard-working players as having a lot of "sandpaper," because they display a lot of grit.

PUCK BUNNIES: Groupies. This term has been around for a long time.

STANDING ON HIS HEAD: An acrobatic goalie who makes several saves in a row, or has a spectacular night, is "standing on his head." "It's a goalie who's unconscious. He's making saves when he's not expected to make saves."

SWEATERS: Jerseys. Until the advent of nylon mesh in the mid-'70s, hockey players actually wore wool sweaters. You can see them at the Hockey Hall of Fame in Toronto.

TAPE-TO-TAPE: Adjective describing a perfect pass. The centers of the blades of hockey sticks are usually wrapped in black tape.

TIC-TAC-TOE: Three tape-to-tape passes that lead to a goal. Tic-tac-toe goals are usually scored on odd-man rushes or power plays, because opponents don't have enough defenders to break up passes.

TOP END: Just the upper echelon of players. The players in maybe the top 10 percent. Each team has one or two "top end' players. Top end also can refer to the best players in a particular skill. .

YOUR BEST FRIEND IN THE WHOLE WIDE WORLD: What hockey players call goons. Usually, goons are referred to as enforcers. Or dummies, as in, "He's a big dummy: Let him sleep."

THE ROOM: The room is just about as sacred as a a church, and just about as holy. The room is vital. The room is a hockey team's dressing room (never locker room or clubhouse). The room also loosely refers to a team's chemistry, or aura that surrounds the team, or a team's camaraderie.

There is a saying among hockey players: Nothing leaves the room. Everything that is said in a team's dressing room among the team stays within the team. Reporters and even coaches are invited into the physical room after games and practices, but never into the emotional inner sanctum of the room.

The room is not just a place to exchange ideas, but to mold those ideas into some kind of a framework. A coach is looking for, in his words, "a room that is not afraid to express emotions on whatever side of the fence."

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Signal: Pounding the closed fist of one  hand into the open palm of the other hand.

Cause: To drive or force an opposing player into the boards


Signal: Rotating clenched fists around one another in front of the chest.

Cause: A player takes more than two  steps/strides to hit an opponent.

Cross Checking

Signal: A forward & backward motion with both fists clenched extending from the chest.

Cause: Hitting an opponent with both hands on the stick and the stick not touching the ice.

Delayed Calling of Penalty

Signal: Referee  extends arm and points to penalized player.

Cause: The referee is waiting  for the penalized team to touch or gain control of the puck.


Signal: Tapping the elbow of the "whistle hand" with the opposite hand.

Cause: When a player hits an opponent with his elbow.

High Sticking

Signal: Holding both fists clenched, one above the other at the side of the head.

Cause: Hitting an  opposing player with your stick while carrying it above the waist.


Signal: Clasping the wrist of the  "whistle hand" well in front of the chest.

Cause: Use of ones hands and/or stick to impede the progress of an opponent.


Signal: A tugging motion with both arms, as if pulling something toward the stomach.

Cause: Using the blade of the  stick to "grab" an opponent from behind.


Signal: Crossed arms stationary in front of the chest with fists closed.

Cause: Occurs when a player impedes  an opponent that is not involved in playing the puck.


Signal: Slapping the knee with palm of hand while keeping both skates on the ice.

Cause: When a player intentionally hits an opponent with his knee.


Signal: Place both hands on  hips.

Cause: If a player becomes verbally abusive toward the referee or  linesman.


Signal: A thrusting motion with the arm  extending from the side.

Cause: A player punches or shoves an opponent.


Signal: A chopping motion with the edge  of one hand across the opposite forearm.

Cause: Swinging a stick at an  opposing player.


Signal: A jabbing motion with both hands thrust out in front of the body.

Cause: Jabbing either the blade or butt end of the stick into an opponent.


Signal: Strike the right leg with the  right hand below the knee keeping both skates on the ice.

Cause: When  either the stick or any part of the body is used to trip or bring an opponent to  the ice.

Wash Out

Signal: Both arms swung laterally  across the body with palms down. When used by the referee, it means goal disallowed.

Cause: A scored goal has been disallowed for some  reason.

Unsportsmanlike Conduct

Signal: Use both hands to form a "T" in front of the chest.

Cause: A player does something the referee determines to be unsportsmanlike.


Signal: Linesman's arms folded across the  upper chest.

Cause: Intentionally shooting the puck from your side of the  center line into and crossing the opponents goal line, without anyone being reasonably able to play the puck.

Wash Out

Signal: both arms swung laterally at shoulder level with palms down. When used by the Linesman, it means no icing or no off-side.

Cause: Calling off a penalty or call like icing or offsides


Penalties are called exclusively by the Referee, but he may confer with the linesmen on major penalties, "too many men on the ice" penalties, and misconducts.

There are three types of penalties: minors, majors, and misconducts. A minor penalty lasts for two minutes. A team with the man advantage, due to a penalty being called, goes on what is referred to as a "power play". If a team scores a power play goal during a minor penalty, the penalized player comes out of the box, ending the penalty. A player serving a major (5 minute) penalty may not come out of the box until his penalty time has expired, regardless of the number of power play goals scored.

A misconduct does not result in a power play: but lasts for 10 minutes on the individual player, unless it is a game misconduct, which lasts for the duration of the game. A gross misconduct and/or match penalty results in immediate ejection from the game and carries an automatic suspension of the player for at least one additional game, subject to review by the league.

A four minute, double minor is essentially two back-to-back minor penalties. If a team scores a power play goal during the first of the two minors, the remaining time on the initial minor is wiped out, and the second minor will immediately begin its two minute run.

If a goaltender is called for a penalty that does not result in his ejection from the game (game or gross misconduct), a player on the ice at the time of the penalty must serve it for him.



Icing occurs when a player shoots the puck from his team's half of the ice (behind the center red line) across the other teams goal line.
If an opposing player touches the puck, icing is called by one of the linesmen. However, if a player on the offending team touches the puck first, the call is not made. When a team is hort-handed, though, icing is not called. Icing is also not called if the puck crosses through the goal crease, if the goaltender touches the puck, or if the linesman judges that an opposing player could have played the puck.
  Icing can be used strategically by a team if it's defense is being pressured. In this instance, a team will ice the puck in order to get a stoppage of play and a line change.

In the event of icing, the face-off occurs in the defensive zone of the offending team.





A team is offside when any member of the attacking team precedes the puck over the defending team's blue line.

The position of the players skates is the determining factor. A player must have at least one skate outside the attacking zone or a face-off will be held in the neutral zone.

If a player is offside and his team does not have control of the puck, the linesman does not have to make the call and instead will raise his hand to signal delayed offside until the player leaves the offensive zone. 





An offside pass (also called a two-line pass) is called when a player in his defensive zone passes the puck to a teammate over both the blue line and the center red line.

The position of the puck is the determining factor in deciding from which zone a pass is made while the receiving player's skates is the determining factor in deciding whether the call is made.

If a team is called for an offside pass, a face-off will result at the spot of the initial pass.


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